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  • New Call for Papers - - Journal of Virtual Worlds Research

     Hello, NMC Members,

    Now's the time, after all your hard work, to submit an Abstract about your innovative pedagogical and educational work and research, etc., in SL and in other virtual worlds. My co-editors and I welcome submissions of your abstracts for this special issue wherein you propose your full research papers, research-in-brief papers, “think-pieces”, essays, monographs, interactive online exhibits with accompanying detailed descriptions, and other forms of scholarship.

    Theme of our Special ISSURE: Pedagogy, Education and Innovation in Virtual Worlds
    Deadlines: Abstract - November 30, 2008.

    Full manuscript - January 15, 2009
    Publication Date: March 1, 2009

    The CALL for PAPERS:  http://editor.jvwresearch.org/?p=5

    This edition of the Journal of Virtual Worlds Research is dedicated to
    exploring the breadth of designs, pedagogies and curricular
    innovations that are actually already being applied to teaching and
    learning in virtual worlds. We encourage participation from a broad
    range of academics, researchers, educators, and educational
    practitioners from across the disciplinary spectrum – including, but
    not limited to: curriculum development, educational administration,
    distance education, information and knowledge management,
    instructional technology, e-learning, communication and education,
    sociology, art education, and visual culture. We strongly encourage
    submissions that illustrate key findings with examples and case
    studies; experimental research; pedagogical innovations; and best
    practices for the integration of virtual worlds technologies into the
    learning experience.

     For further information contact:

    Dr. Leslie Jarmon, University of Texas at Austin,
    LJarmon@austin.utexas.edu
    Dr. Kenneth Y. T. Lim, National Institute of Education, Singapore,
    semperveritas88@gmail.com
    Dr. B. Stephen Carpenter, II, Texas A&M University, bscarpenter@tamu.edu
     

  • The New Media Literacies

    This short video featuring members of MIT's Project New Media Literacies (NML)"discuss the social skills and cultural competencies needed to fully engage with today's participatory culture." Edited in a modern graphic format, it quickly highlights what is "new" about new media literacy.

  • Session Types

    Preconference Workshops

    These extended-length workshops provides attendees the chance to explore a topic in depth or participate in hands-on training in a variety of new software programs. Preconference Workshops require advance registration and payment of a special fee in addition to the normal Summer Conference registration fees. All preconference sessions which will be held Wednesday, June 10, 2008.

    Breakout Sessions

    Breakout sessions are 75 minute presentations in a dedicated room. Time should be allowed for a 15 - 20 minute question and answer period at the end of a breakout session. Sessions can include presentations, panel discussions, and hands-on labs. Topics for a breakout session should include any of the above mentioned Session Tracks.

    Five Minutes of Fame

    The NMC's signature event is back in its original format! Demo your project in five minutes 'cause when the gong sounds, your Five Minutes of Fame are up!

    Technology blasts by fast and furious in this fun-filled and entertaining event. Short as it sounds, in five minutes you'll have time to talk about your project's significance; the choices you made in choosing the tools you used; challenges you faced in bringing it to fruition; and how it has been used and might be replicated and/or scaled -- but remember that the clock is ticking!

    Projects can include web-based courseware or learning objects; techniques for creating, managing and distributing content; and other creative applications of new media. Faculty projects are especially encouraged. As many as 10 projects will be featured, so add yours to the mix!

    Poster and Interactive Sessions

    For the fouth time, the NMC will feature Poster Sessions and for the second time will feature Interactive Sessions.

    A poster session presentation is an opportunity to showcase a campus or museum project. As in the past all posters will be judged by a group of your peers, with the winners being announced during the Poster Session event held on Thursday, June 11. You may create your poster with any software that you like. The finished size of your poster should be 40" x 60".

    An interactive session presentation is designed to showcase new media projects and materials, including online tools, research, and rich content. Wireless connection will be available for all presentations. If you need to use projection for your presentation, you will be required to bring your own projector and screen.

  • Conference Tracks

    This year, the program focused on four key tracks and are described below:

    • Applications for Emerging Technologies
    • Best Practices
    • Digital Stories and New Approaches to Content
    • Tools and Techniques

    Applications of Emerging Technologies

    This track features sessions that explore the newest technoloigies applied to learning, communication, and creative expression, especially ones featured in the Horizon Report. Topics may include, but are not limited to:

    • The potential of digital storytelling
    • Educational applications for mobile devices
    • New forms of scholarship and emerging forms of publication
    • Web 2.0 applications
    • Social networking and collaboration in higher education
    • Strategies for incorporating user-generated content in institutional media and Web sites
    • Context-aware environments and devices
    • Immersive learning experiences and spaces
    • New media applications for advancing global humanitarian efforts
    • New media applications delivered over high performance networks
    • Planning and delivery of new media applications for the health and life sciences

    Best Practices

    This track is an opportunity to highlight successful projects, practices, or responses to emerging challenges and issues. Topics may include, but are not limited to:

    • Supporting the research mission
    • Podcasting and use of audio
    • Video production and delivery
    • Educational gaming
    • Examples of new scholarship
    • Supporting and working with faculty or curatorial staff
    • Addressing accessibility
    • Evaluating the impact of technology on teaching and learning
    • Integrating pedagogy and technology
    • Live performances and Internet2
    • Course management systems

    Digital Stories and New Approaches to Content

    This track will explore digital storytelling and encourages sessions that cover the art and mechanics of digital storytelling and provides a showcase for the ways in which digital storytelling is impacting teaching and learning. Topics may include, but are not limited to:

    • Teaching with digital stories
    • Community-based digital story projects
    • Integration of digital storytelling into curriculum
    • Collaborative storytelling projects
    • Best practices for teaching story telling methods
    • Approaches for teaching digital story production
    • Hardware and software for digital story creation
    • Web-based storytelling

    Tools and Techniques

    This track focuses on how to best use the latest software and tools for teaching and learning, including sneak peeks at the newest tools, tips and tricks for using old favorites. Topics may include, but are not limited to:

    • 3D and animation techniques
    • New media tools and applications
    • Video production and digital compositing
    • Open Source projects (e.g. Almagest, Sakai, Steve, Connexions, Pachyderm)
    • Web 2.0 applications
    • Mobile delivery of educational content
    • Demonstrations of new software from key NMC c